using System;
using UnityEngine;

[Serializable]
public class texture_tool_class
{
	public bool active;

	public image_class preimage;

	public Vector2 resolution_display;

	public float scale;

	public Rect rect;

	public precolor_range_class precolor_range;

	public texture_tool_class()
	{
		active = true;
		preimage = new image_class();
		resolution_display = new Vector2(512f, 512f);
		scale = 1f;
		precolor_range = new precolor_range_class(0, one_color1: false);
	}
}
